Tambako's 3D Render
Render
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Render options
resolution
render from line
1
to line
600

use threads
   
number of threads
4
intelligent thread management
render order

antialiasing samples
1
aa width
0.8px
  quick aa

edge smoothing
0.1
transparent background
show alpha
background color

freeze noise
bicubic noise


Image options
exposure
0
gamma
1.25
saturation
100%

brightness
0%
contrast
100%

red
100%
green
100%
blue
100%

filter color
filter transparency
100%

vignette
0%
smoothness
34%
size
63%
round vignette

Camera options
focal length
115mm
camera type

camera rotation
330°
camera height
0.4
camera distance
10

camera target x
0
camera target y
0

Object options
object size
0.8
number of objects
3
object type

object rounding
0.1
objects cohesion
0.1
object height
0

rotation x
rotation y
rotation z

size variation
0

hollow object
wall thickness
0.02
no bumps inside

Object pattern options
1
active
pattern type
pattern size
0.18
pattern frequency
1

rotation x
rotation y
rotation z

elongation x
1
elongation y
1

symmetry x
symmetry y
symmetry z
freeze z axis

turbulence amplitude
0
turbulence size
1
mapping

object color 1
object color 2
object color 3
contrast
0%

apply to:       diffuse
ambient
reflections
transparency
sss
bumps

ⓘ 
+ Add object pattern

Material options
reflections object
metallic
0%
ior
2.5

reflections floor
metallic
0%
ior
1.5

color dispersion
0
max. nb. of reflections/refractions
8


transparency object
0%

turbidity
0%
turbidity color
use pattern color
turbidity filter
100%

sub surface scattering intensity
0%
transmission
1.35
color
use pattern color

Bump options
bumps as bump map

1
active
bump type object
bump size
0.25
bump height
0.3

concave bumps
rotation x
rotation y
rotation z

elongation x
1
elongation y
1
height offset
0

symmetry x
symmetry y
symmetry z
freeze z axis

turbulence amplitude
0
turbulence size
1
mapping


ⓘ 
+ Add bumps object

1
active
bump type floor
bump size
0.25
bump height
0.3

concave bumps
rotation
height offset
0

elongation x
1
elongation y
1

turbulence amplitude
0
turbulence size
1


ⓘ 
+ Add bumps floor

Lighting options
1
active
lamp type
lamp intensity
1.2
lamp color

lamp height
8
x position
-2
z position
12

spotlight angle
6
spotlight falloff
10%

spotlight x pointing location
0
spotlight y pointing location
0

ⓘ 
+ Add lamp

diffuse brilliance
1
specular intensity
0.6
specular glossiness
0.2

ambient intensity
0.23
ambient color
use sky color
ambient occlusion

shadows
intensity
80%
smoothness
2

Sky options
sky color
use gradients
show lamps

gradient factor red
0.9
gr. factor green
0.5
gr. factor blue
0.3

fog
fog density
20%
color
use sky color

fog variance
0%
variance size
1
color variance
0%

height gradient
0%

clouds
clouds color
clouds coverage
50%
clouds scale
15

opacity
100%
darkening
25%

rainbows
intensity
1
big angle
41
small angle
2

Floor options
1
color 1
color 2
color 3
use gradients

real floor
floor size
100

active
pattern type

pattern size
0.3
pattern frequency
1
rotation

elongation x
1
elongation y
1

turbulence amplitude
0
turbulence size
1
contrast
0%

apply to:       diffuse
ambient
reflections
bumps

ⓘ 
+ Add floor pattern