Tambako's 3D Render
Presets
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Presets
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Render options
resolution
render from line
1
to line
600
use threads
number of threads
4
intelligent thread management
render order
spr1
spr2
ttb
btt
rnd
rndttb
rndbtt
2dir
cts
antialiasing samples
1
aa width
0.8px
quick aa
edge smoothing
0.1
transparent background
show alpha
background color
freeze noise
bicubic noise
render precision factor
1
Image options
exposure
0
gamma
1.25
saturation
100%
brightness
0%
contrast
100%
red
100%
green
100%
blue
100%
filter color
filter transparency
100%
vignette
0%
smoothness
34%
size
63%
round vignette
noise reduction
threshold
25%
second pass
Camera options
focal length
115mm
camera type
camera rotation
330°
camera height
0.4
camera distance
10
camera target x
0
camera target y
0
Object options
show objects
number of objects
3
object type
parameter 1
0.5
object size
0.8
size variation
0
distance between objects
1.3
elongation x
1
elongation y
1
auto-rotate
object rounding
0.1
objects cohesion
0.1
object height offset
0
rotation x
0°
rotation y
0°
rotation z
0°
random placement x
0
rand. placement y
0
rand. placement z
0
rand. rotation x
0°
random rotation y
0°
random rotation z
0°
random size
0
twist
0
hollow object
wall thickness
0.02
no bumps inside
object morphing
morph object type
parameter 1
1
strength
50%
horizontal gradient
0%
vertical gradient
0%
rotation x
0°
rotation y
0°
rotation z
0°
Object pattern options
1
🠗
⎘
active
pattern type
character
parameter 1
0.5
parameter 2
0.5
pattern size
0.18
pattern frequency
1
color offset
0
os
offset x
0
offset y
0
offset z
0
rotation x
0°
rotation y
0°
rotation z
0°
elongation x
1
elongation y
1
symmetry x
symmetry y
symmetry z
freeze z axis
mapping
turbulence amplitude
0
turbulence size
1
turbulence octaves
9
object color 1
object color 2
object color 3
contrast
0%
apply to: diffuse
ambient
reflections
ref. roughness
transparency
sss
bumps
combination type
parameter 1
0.5
parameter 2
0.5
ⓘ
+ Add object pattern
Material options
diffuse brilliance
1
reflections object
metallic
0%
ior
2.5
reflection roughness
0
reflection quality
2
reflections floor
metallic
0%
ior
1.5
reflection roughness
0
reflection quality
2
color dispersion
0
max. nb. of reflections/refractions
8
transparency object
0%
turbidity
0%
turbidity color
use pattern color
turbidity filter
100%
sub surface scattering intensity object
0%
transmission
1.35
color
use pattern color
sub surface scattering intensity floor
0%
transmission
1.35
color
use pattern color
luminosity object
0
luminosity floor
0
luminosity left wall
0
luminosity right wall
0
luminosity front wall
0
luminosity back wall
0
luminosity ceiling
0
luminosity directivity
0
Bump options
bumps as bump map
1
🠗
⎘
active
bump type object
parameter 1
0.5
parameter 2
0.5
bump size
0.25
bump height
0.3
concave bumps
concavity offset
0
offset x
0
offset y
0
offset z
0
rotation x
0°
rotation y
0°
rotation z
0°
elongation x
1
elongation y
1
height offset
0
symmetry x
symmetry y
symmetry z
freeze z axis
mapping
turbulence amplitude
0
turbulence size
1
turbulence octaves
9
ⓘ
+ Add bumps object
1
🠗
⎘
active
bump type floor
parameter 1
0.5
parameter 2
0.5
bump size
0.25
bump height
0.3
concave bumps
concavity offset
0
offset x
0
offset z
0
height offset
0
rotation
0°
elongation x
1
elongation y
1
turbulence amplitude
0
turbulence size
1
turbulence octaves
9
ⓘ
+ Add bumps floor
Object halo options
halo active
don't render object
color 1
color 2
color 3
distance
0.35
density
0.35
opacity
100%
power
0.35
luminosity
1
quality
1
turbulence amplitude
0
turbulence size
1
turbulence octaves
3
vertical gradient
0
Lighting options
1
🠗
⎘
active
type
intensity
1.2
attenuation
0.05
color
height
8
x position
-2
z position
12
spotlight angle
6
spotlight falloff
10%
spotlight x pointing location
0
spotlight y pointing location
0
lamp x repeat number
1
lamp x repeat offset
1
distribute intensity
lamp y repeat number
1
lamp y repeat offset
1
swap y/z axes
ⓘ
+ Add lamp
specular intensity object
0.6
specular glossiness object
0.2
specular intensity floor
0.6
specular glossiness floor
0.2
specular intensity walls
0.25
specular glossiness walls
0.5
ambient intensity
0.23
ambient color
specified color
sky color
environment color
env. col. w/ lamps
ambient occlusion
0%
env. color quality
2
env. col. angle factor
0.7
env. distance factor
0
shadows
intensity
80%
smoothness
2
Sky options
sky color
use gradients
show lamps
gradient factor red
0.9
gr. factor green
0.5
gr. factor blue
0.3
fog
fog density
20%
color
use sky color
fog variance
0%
variance size
1
color variance
0%
height gradient
0%
clouds
clouds color
clouds scale
15
octaves
11
clouds coverage
50%
coverage gradient
0
opacity
100%
darkening
25%
rainbows
intensity
1
big angle
41
small angle
2
stars
number of stars
2000
global stars
brightness
1
brightness var.
0
halo
0.3
color var.
0
Floor options
color 1
color 2
color 3
use gradients
real floor
floor size
100
1
🠗
⎘
active
pattern type
character
parameter 1
0.5
parameter 2
0.5
pattern size
0.3
pattern frequency
1
color offset
0
os
contrast
0%
elongation x
1
elongation y
1
offset x
0
offset z
0
rotation
0°
turbulence amplitude
0
turbulence size
1
apply to: diffuse
ambient
reflections
ref. roughness
sss
bumps
combination type
normal
displacement
rotation
scale
repeat
parameter 1
0.5
parameter 2
0.5
assign to
floor
left wall
right wall
front wall
back wall
ceiling
sky
ⓘ
+ Add floor pattern
Walls options
activate left wall
left wall distance
3
left wall color
roughness
0.2
activate right wall
right wall distance
3
right wall color
roughness
0.2
activate front wall
front wall distance
6
front wall color
roughness
0.2
activate back wall
back wall distance
6
back wall color
roughness
0.2
activate ceiling
ceiling height
2
ceiling color
roughness
0.2
roughness size
0.5